I've been modeling since 1991 and find pushing points very enjoyable. The challenge of sculpting in 3D is attractive. Being able to create an organic piece such as a human mesh is a rewarding process. I also love the task of creating morph shapes from a mesh that I've made. I currently model using Modo. Many of these meshes I'm showing here are screen grabs to show the mesh shape and topology layout. Any final rendered images were created by other talented artists such as CWRW and Virtual World. These images showcase the shapes I've created. My most recent work is made specifically for HiveWire 3D (a content company that I own with my business partner Lisa Buckalew).